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Europe 2026

Think You Can Build a Game with AI? Think Again! - Danielle An & David Hoe, Meta

Danielle An , David Hoe

Overview

This talk explores the evolving landscape of AI-driven game development, moving beyond simple prompt-based game generation to more sophisticated and dynamic experiences. It highlights how AI tools are lowering the barrier to entry for game creation, enabling individuals with diverse skill sets to build games. The presentation emphasizes that while AI can facilitate game creation, achieving a high-quality, standout game still requires artistic cohesion, thoughtful design, and a deep understanding of player experience, particularly with the advent of runtime LLMs that can dynamically alter gameplay.

Who should watch

Key takeaways

Notable quotes

*The distance is shortened by a lot because of all the AI tools that can help you with that.*
*What will make What it will separate a good game versus a bad game is still a lot of the typical stuff.*
*The point of these games is that they were previously not in the industry made it was just not possible to make them.*

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Unofficial community note. Prefer the recording for nuance.